Sunday, 4 November 2012

Rotoscoping Work

 

3D with Live action Footage

3D Renders 

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3d Render Pass

1.Diffuse Pass : A diffuse pass is the full-color rendering of your subject, including diffuse illumination, color, and texture, but not including reflections, highlights, or shadows, which will be rendered as separate passes. Because a diffuse pass includes the diffuse illumination from lights, surfaces are shaded brighter where they face a light source and darker where they face away from a light source
2.Lighting Pass: A lighting pass is an optional part of multipass rendering that adds a great deal of flexibility and control to the compositing process. Instead of rendering a beauty pass all at once, you could instead render multiple lighting passes
 3.Reflection Pass: A reflection pass can include self-reflections, reflections of other objects, or reflections of the surrounding environment. Often you need to render several reflection passes, especially if you want to isolate raytraced reflections on different objects
 4.Shadow Pass: A shadow pass is a rendering that shows the locations of shadows in a scene.
In scenes with overlapping shadows, it is important to keep the different shadows separated when rendering shadow passes, so that you can control their appearance, color, and softness separately during the composite.
5.Z-Depth Pass: A depth pass (also called Z-depth or a depth map) stores depth information at each point in your scene. A depth pass is an array of values, measuring the distance from the camera to the closest subject rendered at each pixel. This type of pass gives you added control over tinting and processing the more distant parts of the scene differently from the foreground. It's especially effective for larger outdoor scenes.

Here some shorts from my Showreel 

Feel free to Comment and Critcise